Alida adventure game, inspired by Myst universe, is finally available on OSX (besides MacOS9 and Windows), and ships on 5CDs. It is distributed by Got Game Entertainment, and priced 23,69 euros (however for now they are out of stock of the OSX version). Screenshots and trailers are available here, and we can read a review at Just Adventure (also at gameboomers.com, pc.gamezone.com, gamespot and mysterymanor.net).
Archive for March, 2009
Tags: Alida, Myst like, Rhem 4
Tags: music, Myst images, Myst IV Revelation
At Myst & URU Obsession site forums, we can find a Myst dedicated section, that leads to images from all episodes :
www.dnihall.com (galleries from all episodes, including RealMyst and URU)
MX Files (modifications/pan views)
mrillustrated.com (Myst pictures not apperaring in the game)
We can also listen again to SC Alter song, that was composed in November, 2006, and was inspired by a music from Myst IV Revelation.
Tags: Independent Game Festival, iPhone, Wolfenstein
As iPhone games were center during the Independent Game Festival (among finalists we noted Edge, Zen Bound, and the older Dizzy Be), we can read a long article from John Carmack about iPhone games development (optimization concerns), illustrated by the Wolfenstein port (whose engine was based on the older ray casting to determine elements to display).
Tags: accessibility, DOM, hybrid web applications, WAI-ARIA, WebKitView
Ross Boucher provides a comprehensive discussion about WAI-ARIA spec, that deals with accessibility through DOM. As usual the additional comments brought a lot of useful informations. Here are my thoughts :
Finally the accessibility from the user point (zoom on a text part, underline, etc.) depends from the technical accessibility (APIs inter-communication). In fact technical accessibility (in browser containers inter-communication, or access to system functions from the browser) should be referred as availability to avoid misleading.
About containers inter-communication (that is on browser, not system/external function call) we can read a thread about controlling a Flash movie (passing parameters) from a Cappuccino application. For that to work, the CPFlashView has to provide access to some Flash embed’s DOM node attributes (and requires a name attribute on the _DOMEmbedElement to get the right Flash handle). On the other way (Flash–>Cappuccino) the Flash ActionScript code has to have access to the Cappuccino root DOM element (that is normally hidden by the framework).
A new version of Cappuccino, 0.7b, is available. It is still in a beta stage but it merges recent new features : CPTableView, themes (including a tool for extracting definition from themes), the new Aristo theme. The build procedure no more uses steam nor ant, but instead Rake (Ruby’s build tool). Moreover the press tool doesn’t work for now with that new version.
Tags: action shooter, Alien Abus, iPhone
Alien Abuse is a new action/shooter game for iPhone, available at the AppStore for only 0,99$. From the provided video on the editor site it seems that the game pushed the technical limits even further (smoothness and controls), and could be the new reference in that gaming area. First reviews are all very positive. Moreover the game features 20 levels, providing 20 hours of gaming.