Posts Tagged ‘storyboard’

Among new features and frameworks in iOS5 SDK we find auto reference counting (however still no Objective-C 2 garbage collector from MacOSX – for performance and memory constraints reasons), GL Kit, OpenGL ES game extensions, OpenGL ES debugger, storyboarding.

Update : auto ref count (ARC) provided by Apple indeed works by adding objects management code at compile time (enhancement), and also includes releasing code. We then benefit from both transparent coding (as with a garbage collector) and performance (no additional runtime that dynamically checks memory, objects are released as soon as reference count is 0).