Posts Tagged ‘Source’

While there hasn’t been recent news on the planned Marble Madness version for iOS (expected to include original levels and new ones), we can find two projects about adding 3D to the original 2D isometric game :

– Rolling madness (Window version here – based on SDL however source code not provided) includes the original 6 levels with 3D transforms and dynamic camera (a video is available here).
– Marble Madness source (blog here) brings new versions of first two levels using Half Life 2 Source engine, and enhances the abstract style and deep effect (a video is available here).

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Expected since the cancellation of Half Life 1 port on mac), Valve annonced that it will deliver its Steam game/purchase platform on mac (will use WebKit), as well as its Source 3D engine. Then games using it will run natively on MacOSX, and performances are stated as on par with those on Windows. Among planned games for mac are Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, Half-Life 2, Portal 2 (will be released on mac and PC at the same time). Moreover we will be able to play/continue on mac and PC, by purchasing a single version for both platforms.

We also learn that Valve worked with Apple (and GPU providers) to ensure optimal performances on mac, and reported hints to Apple for its OpenGL implementation to benefit from Open GL 3.x enhancements (that should be included in MacOSX 10.6.3).