Posts Tagged ‘O3D’

O3D migrating to WebGL

Posted: May 10, 2010 in IT/Dev
Tags: , ,

As I expected, Google ported O3D on top of WebGL (minus loading of compressed textures, that will need some evolving of browsers). Moreover in Windows it could be able to rely on DirectX (instead of OpenGL) by using the ANGLE project. That is the way to go, and Adobe is likely to be working on porting Flash to HTML5, thus removing the need for a plugin. After all optimized Flash isn”t so bad, as we can see with The Eco Zoo demo (uses 60% of resources on a 1,25 Ghz G4 with Radeon 9000 Pro – Flash version 10,1,53,21).

Google presents O3D, a 3D framework that provides javascript APIs (works inside a browser plugin). The OSX verison requires an Intel mac. The plugin accesses to the graphics card acceleration through OpenGL or DirectX. An utility allows importing of external 3D models from Collada, SketchUp, 3ds Max and Maya.
We can watch a stunning video and launch demos (require the plugin to be installed).