Posts Tagged ‘Animation’

Mirye provides at the AppStore Shade 12, a 3D modeling and animation software (Basic edition, priced 49,99$ instead 99$). Standard and Professional versions are available respectively for 349 and 749$. The Basic version features less evolved modeling (no Hair Salon, etc.), fewer material effects and mapping modes, less complex lighting and animating, and doesn’t include Toon rendering nor physics/particles support. It however provides Sketch modeling, Photo modeling, Stereoscopic rendering and SketchUp import.

The downloaded application from AppStore doesn’t include resources (2 Gb of content), that have to be downloaded at site : after having created an account and being logged into the site, we have to click on the Suppott menu, select Activation option, and select Shade: Register Your Mac App Store Purchase as the ticket category, then MACAPPSTORE as code.
A verification email will be sent by the support. Demo videos can be found here.


E-On provided recently Vue d’Esprit 9 and various additional plugins couples at 25-30 percent discount. The standard version of Vue d’Esprit 9 (includes Content Starter Pack, RenderUp and 3DImport modules) and additional EcoPainter, LightTune, EcoSystem, DeepAccess, Botanica and Zephyr plugins were then available at 341$ only.

Vue 9 Complete (599$) adds HyperVue, KronosFX and Exporter modules, however those are targeted to studios, as they require computers networking for calculations.

As expected, Apple unveiled iAd Producer, a WebKit-based visual editor for creating animations that rely on iAd JS, that also provides javascript code editing and debugging. It seems far more advanced than Adobe’s Edge prototype.

A version targeted to web application development (alla Atlas) may then be announced during the next WWDC.

Sencha Animator for WebKit

Posted: October 28, 2010 in IT/Dev
Tags: , ,

Sencha (ExtJS) also presented an animation editor based on WebKit’s CSS Effects (animations, transitions, transforms, gradients), that seems more evolved than Adobe’s solution. As with ExtJS, a licence has to be purchased for commercial use (derived framework or application builder tool).

The famous CIMG site provides a solution to Core Animation animations recording into a QuickTime movie, from te code that launches the animation (then faster than using an external tool). The trick is to trigger a timer at animation start, and at each timer invocation we make the CA layer draw into an in-memory Core Graphics context, then we convert it into an NSBitmapImageRep, and finally the image representation (TIFF here) is added to the previously instanciated QuickTime movie object. The CA layer used to draw into the context has to be the rootLayer’s presentationLayer (bounding layer), not the animated layer.

At Mozketo blog, we can find a great trick about automatic grid cell layout in Objective-C, using Core Animation CAConstraint. This example defines the width constraint on the parent layer (superlayer) that contains the cells grid, and the constraint value is set as relative to the columns number. Then the grid’s cells width automatically adapts to the columns number if it changes, and doesn’t require any calculation to layout the cells in the grid bounds.
The example also adds random rotation and 3D transform to each cell (also through Core Animation).
The CAConstraint class isn’t yet available in Cappuccino however.