iOS5 SDK: auto ref count/GL Kit/storyboard

Posted: June 7, 2011 in Apple, IT/Dev
Tags: , , , ,

Among new features and frameworks in iOS5 SDK we find auto reference counting (however still no Objective-C 2 garbage collector from MacOSX – for performance and memory constraints reasons), GL Kit, OpenGL ES game extensions, OpenGL ES debugger, storyboarding.

Update : auto ref count (ARC) provided by Apple indeed works by adding objects management code at compile time (enhancement), and also includes releasing code. We then benefit from both transparent coding (as with a garbage collector) and performance (no additional runtime that dynamically checks memory, objects are released as soon as reference count is 0).

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s